This is an outline of my talk. You can access relevant links and references that I mention in my slides.
Download a PDF of the talk (91mb). (EDIT: Link works now! I’ll compress this later!)
- Hello.
- Design for Change.
- Follow my talk online (great, you’re already here!)
- I’m Camille Zapata. I’m a (digital) Product Designer. I design. I code.
- I work at Huge, Singapore.
- Today’s message: Designing for the future means we need to change old habits.
- Start of my story: The design brief. [Image source.]
- “That doesn’t look like a website.” [Image source.]
- What is the problem? [Image source.]
- What does a website look like? [Image source.]
- 1865 New York Times.
- (Same as above).
- Other newspapers from the 1800’s. [Image source 1. Image source 2.]
- 1992, by Mark Potts, using Hypercard software. Source: A Vision for the Future of Newspapers 20 Years Ago
- NYT 2001 via the Wayback Machine.
- NYT 2008 via the Wayback Machine.
- NYT today.
- Relatively unchanged.
- Plotter from 1982. Source: Pauli Olavi Ojala, Sketch is not a UX design tool.
- Adobe Illustrator from 2000. [Image source.]
- (Same as above).
- Illustrator STILL looks the same. Now with a dark theme. [Image source.]
- [Image source 1. Image source 2. Image source 3.]
- Willy Fleckhaus’ 12 column grid, 1959, a grid adapted for large format pages. Source: A Guide to Grids for Media and Bloggers.
- NYT’s web grid. Source: Grid Essay.
- “We tend to use new media first to replicate the products produced by old media.” — Robert Kaiser. Source: A Vision for the Future of Newspapers 20 Years Ago
- [Image source.]
- Mental Models
- What we know, or think we know.
- Video: Mental models of a ‘browser’, 2000, Interview by Google.
- Technology. Newspapers were limited to certain column widths because the metal blocks for individual letters in the machines would fly out all over the place if they were too long. [Source: Quora.]
- IE6 crippled web development in early 2000’s. [Image source.]
- Mobile average speed in SG vs VN. Source: wearesocial’s Digital in 2017: Global Overview
- Business. Source: History of Graphic Design: Broadsheet.
- Science and Environment. [Image source.]
- F-Pattern and Z-Pattern. Source: 3 Design Layouts. [Image source.]
- Jakob Nielsen’s Law of the Internet User Experience: “Users spend most of their time on websites other than yours. Thus a big part of customers’ mental models of your site will be influenced by information gleaned from other sites.” Source: End of Web Design.
- 87% time spent in apps compared to browsers. Source: iab. Digital Usage Trends: Mid Year 2016. (Note: Flurry did their own research in 2015 and from their data, this number is at 90%. I decided to choose the most recent data I found for the talk.)
- A big chunk of your customers’ time is spent on apps. Their mental model of your site is now being shaped by their experiences in apps.
- Snapchat Map. Source: Snapchat Map.
- iOS 10 Map. Source: Snapchat Map.
- Forbes’ beta mobile site.
- Sites -> Apps -> ???
- People spend their time in experiences other than yours. Their mental models of your company will be influenced by other experiences.
- Amazon Echo, Google Home, Apple HomePod. [Image source 1. Image source 2. Image source 3.]
- Outdated mental models influence what we design, and how we design it.
- Mental models based on: (1) How we think technology works. (2) How we think businesses work. (3) The science & environment that we think we know.
- People update their mental models.
- Technology in a UI level.
- Technology in new media formats.
- Technology through new channels and platforms. Example: News told by Philip DeFranco.
- AI / Algorithms influence our mental models and change our behaviors too.
- Major outside force + Timeless human need = Transformation
- We need to change.
- Summary. Change: (1) The way we work. (2) The way we think. (3) The tools we use.
- Change: The way we think.
- “The overall experience of a person’s interaction with a company, its services, and its products.” — Donald Norman, pioneer of UX thinking.
- “Think younger.” — Tony Fadell, founder of Nest Thermostat.
- Watch the full video.
- Problem mindset.
- Example: Cartier on WeChat. Sources: Cartier talks about cracking China with WeChat and Digital Luxury – How Cartier is leveraging China’s millennials with WeChat.
- Summary. Adjust our thinking: (1) Design as the overall experience. (2) Think younger. (3) Problem Mindset.
- Change: the way we work.
- Build for: (1) Content. (2) Context. (3) Systems.
- Content.
- Context. Content is only useful when presented in the right context.
- Example: Forbes on mobile.
- Systems. Coherent and absolute integration of experiences across different channels. [Image source. Also a good read.]
- Example: The reminder you just told Alexa would maybe appear on your Evernote in that shared notebook that’s shared on a friend’s device. [Icon credits: Madebyoliver and Freepik.]
- Tools we use. [Image source. Also a good read, referenced in previous slides.]
- Tools is solutioning.
- Tools that design for: (1) How it looks like. (2) How it works. (3) How it performs.
- How we do things change, but people’s needs stay the same.
- We need to change old habits.